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Newton Gimmick is the brains and
sometimes the technical difficulty behind the trio's adventures.
Stumbling upon Teddy and Grubby in the initial story line, the
quiet, elderly inventor almost immediately befriended the duo and
offered his help, and his Airship, to find the Treasure of Grundo.
Things with the Airship, Gimmick's prize invention, got off to a
rocky start
but thanks to help from
Leota the Woodsprite the Airship became an invaluable tool in all of
the trio's subsequent journeys.
Gimmick lives a fairly quiet life while pursuing many
inventive opportunities, most of which turn out to either not do
what they are supposed to, or do anything at all.
Gimmick has a good natured yet sometimes inadvertently rude
personality. His inventive imagination is sometimes cancelled out by
his forget fullness and impatience, and he often has a hard time
getting along with individuals who don't share his IQ level. Both
Grubby and The Wooly Whats-It have complained about his use of more
advanced vocabulary.
We get the impression Gimmick had a fairly quiet life before
Teddy and Grubby came along, he lives in a fairly modest home with
his pet fob, Fuzz, and a workshop full of - in Grubby's words- "a
lot of thingamajig's that don't do much". Other than dodging Tweeg's
cannonballs, Gimmick probably didn't do much adventuring before he
met the Illiop and the Octopede.
Although he is sometimes quick tempered and egocentric, he is
also very forgiving and a very loyal friend. He argues with Grubby
but is quick to defend his 8 legged friend when Grubby is called a
"potato bug", and he works tirelessly in the Ying Zoo to free the
trio from captivity, despite getting a little sidetracked by a new
invention.
Although Gimmick is sometimes absentminded and offbeat,
without him Teddy and Grubby wouldn't have been very productive.
Gimmick's most basic, sometimes accidental inventions proved to be
the most valuable commodities for the trio, especially during their
search for the treasure and rescue of Princess Aruzia. In
particular, his usage of the crystals for inventions such as the
reducing machine and figuring out a way to duplicate and make
things invisible helped out tremendously during the trio's
adventures.
Very proud and very sure of himself, even at times when he
shouldn't be, Gimmick is also a loyal friend and comrade who is
quick to defend himself and his friends. And when he's focused, a
very capable inventor and quick thinker, an invaluable piece of a
group who's main goal is to keep goodness alive and evil away.
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